Lovecraft youtube

Lovecraft youtube DEFAULT

Lovecraftian Horror Rogue-Lite, Theatre of Sorrows, Announced for PC & Switch

Are you ready to stare into the abyss? Yes, Polish indie studio Catastrophe Games has announced a new Lovecraftian 2D rogue-lite for PC and Nintendo Switch, titled Theatre of Sorrows.

Based on the dark cosmic horror literature of American novelist H.P. Lovecraft, the game combines procedurally-generated narrative branching paths with an assortment of resource management mechanics. A brand new trailer teasing what you can expect is now available which you can check out below:

Creepy tentacles? Check. A spooky cult? You got it. An oppressive otherworldly dread? Bingo! Long story short: This is one eerie trip into the mind of Lovecraft that we’ve got a keen eye on.

Thankfully, we won’t have to wait too long to get our hands on it. Indeed, Theatre of Sorrows is penciled in for a Jan. 14, 2022 launch on Switch and PC. You can check out the game’s official Steam page here.

For more information about the title, here’s a rundown of the story courtesy of an official press release we received today:

The story focuses on Eileen and Killian – a pair of twins whose quiet and normal life gets abruptly destroyed by a dark cult. In an attempt to save his sister, Killian agrees to comply with their demands and travels to the mysterious island of Esha. There he will have to navigate his way through the unknown territory with only a handful of hints that might lead him to a dangerous discovery about things that should have probably been consigned to oblivion…

But what say you, though? Does a Lovecraft-inspired 2D rogue-lite sound like your cup of tea? Or will you be avoiding Theatre of Sorrows like the plague when it releases on PC and Nintendo Switch early next year? Channel your inner Cthulhu in the usual place down below to let us know.


H.P. Lovecraft’s Classic Horror Stories Free Online: Download Audio Books, eBooks & More

We cannot properly speak of horror fiction without mentioning the name H.P. Lovecraft, any more than we could do so without speaking of Edgar Allan Poe, whose complete works we featured in a post yesterday. Even now, as some of Lovecraft’s really vicious attitudes have come in for much critical reappraisal, the Lovecraftian is still a dominant form. Winners of the World Fantasy Award receive a bust of the author, and dark modern masters like Stephen King and Joyce Carol Oates admit that Lovecraft was “the twentieth century’s greatest practitioner of the classic horror tale” and “an incalculable influence on succeeding generations of writers of horror fiction.” His work, writesSalon, has influenced “everyone from the Argentinian metafictionist Jorge Luis Borges to the film director Guillermo del Toro, as well as untold number of rock bands and game designers.”

The early twentieth century author spent almost his entire life in the New England of his birth, drawing on its many oddities in obscure stories published in pulp magazines—notably the influential Weird Tales. Hypochondriac, hyper-sensitive, and reclusive in later life, Lovecraft survived on a dwindling inheritance and never achieved much recognition. But in death, he has spawned a formidable cult who immerse themselves in a universe created from references to the occult, demonology, and various mythological archetypes. However overwrought his prose, Lovecraft’s work can be situated in a long literary tradition of influence, and a Lovecraft circle continued to expand his vision of scientific and supernatural horror after his death.

Central to the Lovecraft cosmos are “The Old Ones,” a collection of powerful primordial beings, and their cult worshipers, first introduced in “The Call of Cthulhu” in 1926. At the top of the post, you can hear a dramatic reading of the story by Garrick Hagon. Just above hear a radio dramatization of “The Colour Out of Space,” which was collected in The Best American Short Stories in 1928, one of the few of Lovecraft’s works to receive such an honor in his lifetime. You’ll find much more Lovecraft read aloud on YouTube, including classic stories like “The Dunwich Horror,” “At The Mountains of Madness,” and “The Horror at Red Hook.”

Listening to Lovecraft is an excellent, as well as convenient, way to experience his work. His florid, often archaic, and melodramatic descriptions lend themselves perfectly to aural interpretations. Luckily for us, we have not one, but two audio book collections of nearly everything Lovecraft ever wrote. Just above, stream his complete public domain works, and see the Internet Archive for another audiobook set of his collected works. One of the reasons audio of Lovecraft is so plentiful is that most of his work is in the commons. SFF Audio has yet another huge collection of Lovecraft stories read aloud, downloadable as MP3s. Finally, if you somehow can’t find what you’re looking for at any of those links, you’re bound to at The World’s Largest H.P. Lovecraft Audio Links Gateway.

Should listening to Lovecraft whet your appetite for more, you may just be ready to start reading. Although Lovecraft’s fiction features what may be some of modern literature’s most dreadful monsters, the horror in his work is mostly existential, as characters confront a vast, malevolent and thoroughly alien universe that has no regard for human life whatsoever. But the persistent bleakness and doom of his vision is countered by an inexhaustibly rich imagination. In one of the opening sentences of “The Call of Cthulu,” Lovecraft writes, “the most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents,” perhaps the truest description of his own fictional cosmos. Lovecraft scholars and fans spend lifetimes sifting through his massive storehouse of weirdness. Whether you’re inclined to join them in the deep end, or just dip in a toe, you can find all of Lovecraft’s published work in various forms at the locations below.

  • The Cthulhu Chick blog has a complete works of Lovecraft for Nook (ePub) and Kindle (MOBI), as well as in PDF
  • Find an extensive collection of Lovecraft at the University of Adelaide’s online library, with HTML, ePub and Kindle.
  • The H.P. Lovecraft Archive has a wealth of biographical information, and a huge collection of Lovecraft’s work, including his poetry, letters, journalism, literary criticism, and scientific, philosophical, and autobiographical essays. You’ll also find there articles, reviews, and other resources by foremost Lovecraft scholars like S.T. Joshi and Robert M. Price, as well as information on Lovecraftian influence in popular culture and links to further internet resources.

Given these resources, you should have no trouble becoming a Lovecraft expert by Halloween. Or, at the very least, picking out a few of his scariest stories to listen to and read aloud around a flickering jack o’ lantern or your collection of Cthulhu figurines.

Lovecraft’s works permanently reside in our twin collections: 1,000 Free Audio Books: Download Great Books for Free and 800 Free eBooks for iPad, Kindle & Other Devices

Related Content:

Lovecraft: Fear of the Unknown (Free Documentary)

Read Hundreds of Free Sci-Fi Stories from Asimov, Lovecraft, Bradbury, Dick, Clarke & More

Download The Complete Works of Edgar Allan Poe: Macabre Stories as Free eBooks & Audio Books

Josh Jones is a writer and musician based in Durham, NC. Follow him at @jdmagness

  1. Behr lazy days chalk paint
  2. Vingcard cannot open communication port
  3. Badass tumblr pictures
  4. Wap vinyl
  5. Tonal machine

SCP Foundation

Online community web-based collaborative writing project

For other uses, see SCP (disambiguation).

The SCP Foundation[note 3] is a fictional secret organization documented by the collaborative writingwiki project of the same name. Within the website's shared universe, the SCP Foundation is responsible for capturing and containing various paranormal, supernatural, and other mysterious phenomena unexplained by mainstream science (known as "anomalies" or "SCPs"), while also keeping their existence hidden from the rest of global human society. The real-world website is community-based and includes elements of many genres such as horror, science fiction, and urban fantasy.

On the SCP Wiki, the majority of works consist of SCP files (short for "Special Containment Procedures"), which are confidential reports that document an SCP object and the means of keeping it contained. The website also contains thousands of "Foundation Tales", which are short stories featuring various characters and settings in the SCP universe. The wiki's literary works have been praised for their ability to convey horror through a quasi-scientific and academic writing style, as well as for their high standards of quality.

The SCP universe has inspired numerous adaptations and fan-made works in widely varying forms of media, including the horror indie video gamesSCP – Containment Breach and SCP: Secret Laboratory.

Overview of the SCP universe

The SCP Foundation is an international secret society, consisting of a scientific research institution with a paramilitary intelligence agency to support their goals. The Foundation is entrusted by governments around the world to capture and contain various unexplained phenomena that defy the known laws of nature (referred to as "anomalies", "SCP objects", "SCPs", or colloquially "skips"). They include living beings and creatures, artifacts and objects, locations and places, abstract concepts, and incomprehensible entities which display supernatural abilities or other extremely unusual properties. If left uncontained, many of the more dangerous anomalies will pose a serious threat to humans or even all life on Earth. Their existence is hidden and withheld from the general public in order to prevent mass hysteria, and allow human civilization to continue functioning normally.[4]

Whenever an SCP anomaly is discovered, teams of undercover Foundation agents (often called Mobile Task Forces) are deployed to either collect and transport the object to a Foundation facility, or to contain it at its location of discovery if transportation is not possible. If an SCP is too widespread, elusive, or otherwise inaccessible, containment consists of suppressing all knowledge of the SCP from the public. This is accomplished both through censorship of mass media, and forcing all eyewitnesses to take amnestic drugs which erase their memories of anomalous events.[4]

Once SCPs are contained and secured at the Foundation's secret facilities by armed guards, they are studied and researched by scientists in order to improve containment methods for them. The Foundation acquires human test subjects known as D-class personnel (who are usually convicted criminals taken from prisons around the world), and force them to interact with SCPs in science experiments or containment procedures; due to the potential danger posed by some SCPs, and the expendability of the D-class. The Foundation maintains documentation for all SCPs which they are aware of, which can include or link to related reports and files. These documents describe the SCPs and include instructions for keeping them safely contained.[4]

Apart from the Foundation itself, there are numerous rival organizations (collectively referred to as Groups of Interest, or GoIs) which are also aware of the existence of paranormal phenomena, and interact with them for various purposes. Examples of major GoIs include the Chaos Insurgency, a terrorist splinter group consisting of ex-Foundation defectors, who attempt to capture SCP objects to weaponize them; the Global Occult Coalition (GOC), a secret paramilitary agency of the United Nations which specializes in destroying supernatural threats instead of containing them; and the Serpent's Hand, a militant group which advocates for the rights of anomalous beings, resisting both the Foundation's and GOC's efforts to suppress all paranormal activity worldwide. Other Groups of Interest seek to exploit anomalies by producing or selling them for monetary profit; or using them to serve their own religious, political, or ideological goals.[4]

Examples of contained SCPs

A very dark staircase in which the bottom is not visible with a floating, deformed human face faintly visible in the distance
SCP-087, with SCP-087-1 in the background
  • SCP-055 is something that causes anyone who examines it to forget its various characteristics, thus making it indescribable except in terms of what it is not.[5]
  • SCP-087 is a staircase that appears to descend forever.[6] The staircase is inhabited by SCP-087-1, which is described as a face without a mouth, pupils or nostrils. The sound of a child crying is also omnipresent, but the source is unknown; descending the stairs has no effect on the cries' volume, despite them seemingly originating from the "bottom" of the stairwell.[7]
  • SCP-108 is a Nazi bunker system that is only accessible through a portal found in a woman's nose.[8]
  • SCP-173 is a humanoid statue composed of rebar, concrete and Krylon spray paint.[5] It is stationary when directly observed, but it attacks people and snaps their neck when the line of sight with it is broken. It is extremely fast, to the point where it can move multiple meters while the observer is blinking.[6]
  • SCP-294 is a coffee machine that can dispense anything that does or can exist in liquid form.[6]
  • SCP-426 is a toaster that can only be referred to in the first person.[6]
  • SCP-1171 is a home whose windows are always covered in condensation; by writing in the condensation on the glass, it is possible to communicate with an extra-dimensional entity whose windows are likewise covered in condensation. This entity bears significant hostility towards humans but does not know that the Foundation members are humans.[5]
  • SCP-1609 is a mulch that teleports into the lungs of anyone who approaches it in an aggressive fashion or while wearing certain uniforms.[9] It was previously a peaceful chair that teleported to whichever nearby person felt the need to sit down, but it entered its current aggressive state after being inserted into a woodchipper by members of the Global Occult Coalition.[5]
  • SCP-3008 is an IKEA retail store that has an infinite interior space with no outer physical bounds, causing prospective customers to be trapped after they become lost within the pocket dimension. It contains a rudimentary civilization formed by those customers, who are forced to survive and defend themselves against hostile creatures known as SCP-3008-2: tall, faceless humanoids wearing IKEA employee uniforms, that become violently aggressive towards all humans at night.[10]

Writing style

On the SCP Wiki, the majority of works are stand-alone articles detailing the "Special Containment Procedures" of a given SCP object.[5] In a typical article, an SCP object is assigned a unique identification number.[11] The SCP object is then assigned an "object class" (for example, "Euclid" or "Keter") based on the difficulty of containing it.[12][13][note 4] The documentation then outlines proper containment procedures and safety measures, and then describes the SCP object in question.[5] Addenda, such as images, research data or status updates, may also be attached to the document. The reports are written in a scientific tone and often "redact" information.[15] As of August 2021, articles exist for nearly 6,600 SCP objects;[16][note 5] new articles are frequently added.[5]

The SCP Wiki contains over 4,200 short stories referred to as "Foundation Tales".[5][17] The stories are set within the larger SCP universe, and often focus on the exploits of various Foundation staff members, SCP entities and objects, among other recurring characters and settings.[18] Gregory Burkart, writing for Blumhouse Productions, noted that some of the Foundation Tales had a dark and bleak tone, while others were "surprisingly light-hearted".[12]

The SCP universe lacks a central canon,[5] but stories on the wiki are frequently linked together to create larger narratives.[19] Contributors have the ability to create "canons", which are clusters of SCPs and Foundation Tales with similar locations, characters, or central plot. Many "canons" have hub pages that explain their basic concept and provide information such as timelines and character lists.[20]

The genres of the SCP Wiki have variously been described as science fiction, urban fantasy, horror and creepypasta.[4][21][22]

The SCP Foundation originated in the "paranormal" /x/ forum of 4chan, where the very first SCP file, SCP-173, was posted by an anonymous user in 2007. Initially a stand-alone short story, many additional SCP files were created shortly after; these new SCPs copied SCP-173's style and were set within the same fictional universe.[5] A stand-alone wiki was created in January 2008 on the EditThis wiki hosting service to display the SCP articles. The EditThis website did not have moderators, or the ability to delete articles. Members communicated through individual article talk pages and the /x/ board; the website lacked a central discussion forum. In July 2008, the SCP Wiki was transferred to its current Wikidot website after EditThis switched to a paid model.[5][23][2]

The current Wikidot website contains numerous standard wiki features such as keyword searches and article lists. The wiki also contains a news hub, guides for writers and a central discussion forum.[19] The wiki is moderated by staff teams; each team is responsible for a different function such as community outreach and discipline.[24] Wikidot users are required to submit an application before they are allowed to post content.[5] Every article on the wiki is assigned a discussion page, where members can evaluate and provide constructive criticism on submitted stories. The discussion pages are frequently used by authors to improve their stories.[19] Members also have the ability to "upvote" articles they like and to "downvote" articles they dislike; articles that receive too many net downvotes are deleted.[25][26] Writers from the Daily Dot and Bustle have noted that the website maintains strict quality control standards, and that sub-par content tends to be quickly removed.[5][27]

The Wikidot website routinely holds creative writing contests to encourage submissions.[28] For example, in November 2014, the SCP Wiki held a "Dystopia Contest" in which its members were encouraged to submit writings about the Foundation set in a bleak or degraded world.[29]

Apart from the original English wiki, 14 official foreign language branches exist, and some of their articles have been translated into English.[1][12][note 1] The Wanderer's Library is a sister site and spin-off of the SCP Wiki. It uses the same setting as the SCP universe, but is made up of fantastical stories rather than scientific reports.[30] The SCP community also maintains a role-playing site, a forum on Reddit, and accounts on Facebook and Twitter.[5][31][32]


The SCP Foundation has received largely positive reviews. Michelle Starr of CNET praised the creepy nature of the stories.[6] Gavia Baker-Whitelaw, writing for the Daily Dot, praised the originality of the wiki and described it as the "most uniquely compelling horror writing on the Internet".[5] She noted that Special Containment Procedures rarely contained gratuitous gore. Rather, the horror of the series was often established through the reports' "pragmatic" and "deadpan" style, as well as through the inclusion of detail.[5] Lisa Suhay, writing for the Christian Science Monitor, also noted the SCP Wiki's "tongue-in-cheek style".[29]

Alex Eichler, writing for io9, noted that the series had varying levels of quality and that some of the reports were dull or repetitive. However, he praised the SCP stories for not becoming overly dark, and for containing more light-hearted reports. Additionally, he praised the wide variety of concepts covered in the report and said that the wiki contained writings that would appeal to all readers.[8] Leigh Alexander, writing for The Guardian, noted that the wiki's voting system allows readers to easily locate content which "the community thinks are best and most scary."[33]

Winston Cook-Wilson, writing for Inverse, compared the SCP stories to the writings of American author H. P. Lovecraft. Like Lovecraft, SCP casefiles generally lack action sequences and are written in a pseudo-academic tone. Cook-Wilson argued that both Lovecraft's works and those of the SCP Wiki were strengthened by the tensions between their detached scientific tone and the unsettling, horrific nature of the stories being told.[34]

Bryan Alexander, writing in The New Digital Storytelling, stated that the SCP Foundation is possibly "the most advanced achievement of wiki storytelling" due to the large-scale and recurring process through which the wiki's user-base creates literary content.[35]

Andrew Paul, writing for Dark(ish) Web on Medium, noted the large variety in style throughout the works and related the short-writing format to current trends in digital media such as Snapchat and Vine. He also describes its bureaucratic tone's political parallels, which in his eyes adds to the horror.[36]

Cultural impact

In October 2014, a stage play entitled Welcome to the Ethics Committee was performed in Dublin at the Smock Alley Theatre. The play focused on the SCP Foundation's Ethics Committee, a body that tries to limit unethical containment procedures.[37] In mid-2016, the Glasgow New Music Expedition under conductor Jessica Cottis performed works inspired by the SCP Foundation at the 10th annual Plug festival of contemporary music.[38]

SCP Foundation: Iris Through the Looking-Glass is a light novel series written by Akira and illustrated by Sidu. The book focuses on a boy who is kidnapped by the SCP Foundation after he sees a picture of Iris, a female SCP, in every book he opens; the boy and Iris are forced to cooperate to escape the Foundation. The novel series began publication in Japan in September 2018, and was released by Seven Seas Entertainment in North America in January 2020.[39]

Video games

The SCP Foundation has inspired numerous independent video games:

  • SCP – Containment Breach, one of the most popular games based on the SCP Foundation,[5][15] was released by Finnish developer Joonas Rikkonen in 2012.[40][41] The player character is an unnamed D-class who attempts to escape from a containment facility.[42] The player must avoid armed Foundation guards and escaped SCPs, including SCP-173.[42] The game includes a blink function, which makes the player close their eyes and allow SCP-173 to approach.[5]
  • SCP: Secret Laboratory is a multiplayer game based on Containment Breach. Players have the option of playing as an SCP, an escaping scientist, a D-class, the armed militia of the defending SCP Foundation or the attacking Chaos Insurgency.[43]
  • Other video games include SCP-3008 (a planned multiplayer game set in SCP-3008)[41] and SCP-087 (a horror game about walking down SCP-087).[44]
  • Control, a video game created by Remedy Entertainment, was first revealed at E3 2018 and released in August 2019.[45] The video game was heavily influenced by the SCP Foundation, with the game centered on a fictional Federal Bureau of Control that collects mundane objects imbued with paranormal influence to study and keep secure.[46][47]


  1. ^ abOfficial foreign language branches of the SCP Foundation exist in German, Korean, Japanese, Russian, Thai, Spanish, Polish, Italian, French, Ukrainian, Portuguese, Czech, Simplified Chinese, and Traditional Chinese.[1]
  2. ^Registration is only required to submit works and projects, or to leave comments and vote upon existing works. The site is free to view to people without an account.
  3. ^SCP stands for both "Secure, Contain, Protect" and "Special Containment Procedures"
  4. ^Frequently used object classes include:
    • Safe: SCPs that are understood enough to be reliably contained.[13]
    • Euclid: SCPs that are either not understood enough to reliably contain or that behave in an unpredictable manner.[13]
    • Keter: SCPs that either cannot be fully contained or that require overly complex and elaborate procedures to contain.[13]
    • Thaumiel: SCPs used to contain other SCPs or are beneficial to the Foundation.[12]
    • Explained: SCPs whose anomalous effects can be fully explained by conventional science.[12]
    • Neutralized: SCPs that are either destroyed or cease anomalous behavior.[12][13]
    • Apollyon: SCPs that are uncontainable and are responsible for an ongoing world-ending cataclysm.[13]
    • Archon: SCPs that should not be contained because of the damage caused by containment and/or the benefits of keeping the SCP uncontained.[13]
    Note that several hundred SCPs use an unofficial classification system that displays information in addition to containment difficulty.[14]
  5. ^Including deliberately humorous "joke" SCP objects, SCP objects that were archived in lieu of deletion, and translations of SCPs from foreign language branches.


  1. ^ abSCP Foundation Staff (24 July 2008). Main Page: "International Sites" table. SCP Foundation. Retrieved 11 January 2021.
  2. ^ abRoget (17 February 2013). History Of The Universe: Part One. SCP Foundation. Retrieved 12 February 2015.
  3. ^DrClef (12 December 2012). Licensing Guide. SCP Foundation. Retrieved 27 May 2015.
  4. ^ abcdeAelanna (17 March 2014). About the SCP Foundation. SCP Foundation. Retrieved 13 February 2015
  5. ^ abcdefghijklmnopqrBaker-Whitelaw, Gavia (9 January 2014). "Meet the secret foundation that contains the world's paranormal artifacts". The Daily Dot. Retrieved 6 February 2015.
  6. ^ abcdeStarr, Michelle (11 August 2013). SCP Foundation web series coming to YouTube. CNET. Retrieved 6 February 2015.
  7. ^Zaeyde (10 December 2009). "SCP-087". SCP Foundation. Retrieved 17 May 2015.
  8. ^ abEichler, Alex (21 February 2010). "Enter the SCP Foundation's Bottomless Catalog of the Weird". io9. Retrieved 6 February 2015.
  9. ^Rioghail (28 May 2012). "SCP-1609". SCP Foundation. Retrieved 27 December 2020.
  10. ^Beschizza, Rob (29 June 2017). "Brilliant short story about being trapped in an infinite IKEA". Boing Boing. Retrieved 5 August 2017.
  11. ^Newsom, p.152
  12. ^ abcdefBurkart, Gregory (29 October 2015). "CREEPYPASTA: The Story Behind "The SCP Foundation"". Blumhouse Productions. Archived from the original on 6 November 2017. Retrieved 27 January 2021.
  13. ^ abcdefgAelanna; SCP Foundation Staff (23 April 2014). "Object Classes". SCP Foundation. Retrieved 27 January 2018.
  14. ^Woedenaz (20 August 2019), Anomaly Classification System (ACS) Guide. SCP Foundation. Retrieved 24 May 2020.
  15. ^ abDinicola, Nick (1 December 2014). "Creepypasta Gaming: Where the Internet "Learns Our Fears"". PopMatters. Retrieved 6 February 2015.
  16. ^List of pages tagged with scp, SCP Foundation. Retrieved 24 August 2021. Archived from the original on 24 August 2021.
  17. ^List of pages tagged with tale, SCP Foundation. Retrieved 24 August 2021. Archived from the original on 24 August 2021.
  18. ^Tapscott, p. 122
  19. ^ abcAlexander, p. 72
  20. ^Tapscott, pp. 122–123
  21. ^Varonas, Nico (4 February 2012). SCP-087: Escaleras a lo desconocido. NeoTeo. Retrieved 26 March 2015. "Esta es una comunidad de usuarios y de fanáticos del sci-fi y el terror..." (translation: "This is a community of users and of sci-fi and horror fans...")
  22. ^Ong, Alexis (20 August 2020). The Unsung Muse of Speculative Fiction Is a Wikipedia Community. Retrieved 15 November 2020.
  23. ^Pedullà, Lorenzo (25 July 2017) Cos'è la SCP Foundation?, Retrieved 18 August 2017.
  24. ^SCP Foundation Staff, Staff Structure. 05 Command. Retrieved 21 May 2018.
  25. ^Newsom, p. 154
  26. ^Tapscott, pp. 117–118
  27. ^Peters, Lucia (13 October 2014). "The 10 Scariest Urban Legends on the Internet to Bring a Shiver to Your Spine This Halloween". Bustle. Retrieved 6 February 2015.
  28. ^Tapscott, p.118
  29. ^ abSuhay, Lisa (10 November 2014). "Urban Druid writing contest: What's behind the dark-side fiction?". The Christian Science Monitor. Retrieved 17 March 2015.
  30. ^Tapscott, p. 115
  31. ^Sitterson, Aubrey (16 February 2016). "The 11 weirdest subreddits". Geek. Archived from the original on 25 July 2016. Retrieved 21 February 2016.
  32. ^Links. SCP Foundation. Retrieved 30 December 2018.
  33. ^Alexander, Leigh (5 May 2016)._9MOTHER9HORSE9EYES9: the mysterious tale terrifying Reddit.The Guardian. Retrieved 25 August 2018.
  34. ^Cook-Wilson, Winston (28 October 2015). "Scare Season: SCP, the Creepypasta for 'X-Files' and H.P. Lovecraft Fans". Inverse. Retrieved 31 October 2015.
  35. ^Alexander p. 73
  36. ^Paul, Andrew (13 March 2018). "The Comforting Insanity of Creepypasta". Retrieved 21 August 2018.
  37. ^Power, Una (8 October 2014). Welcome to the Ethics Committee. Belfield FM/UCD Student Radio. Archived from the original on 11 August 2015.
  38. ^Molleson, Kate (3 May 2016) Plug in to a feast of new music in Glasgow. Herald Scotland. Retrieved 31 May 2016.
  39. ^Loo, Egan (18 April 2018). Seven Seas Licenses Dumbbell Nan Kilo Moteru? & My Father is a Unicorn Manga, SCP Foundation: Iris of the Mirror World Novel. Anime News Network. Retrieved 7 May 2019.
  40. ^Diver, p. 4 of chap. 5
  41. ^ abChan, Stephanie (8 December 2017). SCP-3008 is survival horror in an unending Ikea purgatory. Venture Beat. Retrieved 20 May 2018.
  42. ^ abBoring Aloof Gamer, The (27 June 2013). Cute Little Things- SCP: Containment Breach Review. Game Skinny. Retrieved 20 May 2018.
  43. ^Clark, Dean. SCP Secret Laboratory First Impression: Great Game, If You Can Get it Working. Game Tyrant. Retrieved 31 December 2018.
  44. ^Smith, Adam (21 February 2012). "The Neverending Stairway: SCP-087". Rock, Paper, Shotgun. Retrieved 7 February 2015.
  45. ^Gach, Ethan (26 August 2019), Control: The Kotaku Review. Kotaku. Retrieved 2 September 2019.
  46. ^Scibetta, Nicholas (13 June 2018), Preview: Control is a Stunning Action Game for Fans of Annihilation and the SCP Foundation. Gamecrate. Retrieved 30 December 2018.
  47. ^Twinfinite Staff (3 July 2018), Remedy’s Control Shares Eerie Similarities with the SCP CreepyPasta Site. Twinfinite. Retrieved 30 December 2018.


External links

O Festival, H.P. Lovecraft.

Yahtzee Croshaw

English video game journalist

Yahtzee Croshaw

Yahtzee Croshaw.jpg

Croshaw in 2013


Benjamin Richard Croshaw

(1983-05-24) 24 May 1983 (age 38)

Rugby, Warwickshire, England

OccupationVideo game critic, humourist, writer, video game developer, audiobook narrator
EmployerThe Escapist
Known forZero Punctuation


(m. 2018)​

Benjamin Richard "Yahtzee" Croshaw (born 24 May 1983[1][2]) is a British comedic writer, author, video game journalist, humorist, podcaster, and video game developer. He is best known for his video game review series Zero Punctuation, which he produces for The Escapist.[3] Before this, Croshaw gained attention in the Adventure Game Studio community for his video game production.

He is involved in two other video series for The Escapist, Yahtzee's Dev Diary[4] as well as co-starring in the video/podcast series Slightly Civil War[5] with Jack Packard.

Croshaw has published five novels[6] through Dark Horse Comics: Mogworld, published August 2010,[7]Jam, (October 2012),[8]Will Save the Galaxy for Food (February 2017),[9]Differently Morphous (March 2019)[10] and Will Destroy the Galaxy for Cash (September 2019).[11]

Starting from Differently Morphous, Croshaw's books were released as Audible exclusives first as audiobooks, with other formats releasing later on. Croshaw also contributed a short story to the Machine of Death (October 2010) compilation.[12]

Croshaw has also been developing video games since 1998, his two commercial releases, Hatfall and TheConsuming Shadow, are published across Steam and Humble Bundle.[13][14]

Outside of writing, Croshaw was one of the four founders of the Mana Bar, an Australian cocktail bar and video gaming lounge which opened in 2010.[15] The Mana Bar closed on 24 May 2015.[16]

Works on The Escapist[edit]

Zero Punctuation[edit]

Main article: Zero Punctuation

Zero Punctuation is a weekly video-review column by Croshaw produced for The Escapist. The series started when Croshaw uploaded two reviews for Fable: The Lost Chapters and The Darkness demo to YouTube, after which The Escapist contacted him to offer a contract.[17] Reviews are released every Wednesday, with Tuesday previews running for a period of time on G4's now-defunct X-Play. Croshaw is best known in this series for his generally scathing reviews of mainstream games, as well as often explicitly vulgar comparisons and rapid-fire speech.[18][19][20]

Some of the few games that have actually received favorable reviews are Portal,[21]Psychonauts,[22]Silent Hill 2,[23]Call of Duty 4: Modern Warfare,[24]Spec Ops: The Line,[25] and Paper Mario: The Thousand Year Door.[26] The Valve game Portal is the only game he has ever reviewed in a completely positive manner with Portal being rated as one of his favorite games of all time, others being Silent Hill 2, Prince of Persia: The Sands of Time, Shadow of the Colossus, Thief II: The Metal Age, and Dark Souls.[27][28]

Post-Zero Punctuation streams[edit]

Around 4 hours after the weekly Zero Punctuation, Croshaw streams the reviewed game live for two hours with fellow Escapist members on Twitch and Youtube. The hosts showcase and discuss the game in question.[29]

Yahtzee's Dev Diary[edit]

Every Tuesday fortnight, Croshaw hosts Yahtzee's Dev Diary, a video series based on advice for video game design, writing and general creativity.[4] During season one, he developed 12 games in 12 months and during season two, he is developing Starstruck Vagabond.[30]

Slightly Something Else[edit]

Croshaw joins Jack Packard weekly in Slightly Something Else, formerly Slightly Civil War,[31] a live podcast show based on video game related topics.[32]

Ask the Creators[edit]

Croshaw join other Escapist members in a monthly video series called Ask the Creators where they answer audience submitted questions.[33]


Croshaw became known in the Adventure Game Studio community for the Rob Blanc trilogy. He then created another AGS game, The Trials of Odysseus Kent, which was released on 30 September 2002. The Trials of Odysseus Kent was mentioned by PC Plus magazine as "AGS Showcase" in the November 2003 issue.[34] He also helped found the collaborative Reality-on-the-Norm series by creating the first game, Lunchtime of the Damned. The series has gone on to have over 50 episodes since.[35] In 2003, Croshaw created a total conversion mod for Duke Nukem 3D: Atomic Edition called Age of Evil.[36] Some of his later works experimented with the AGS engine to produce games in other genres than the point-and-clickadventure games that AGS was designed for, such as Adventures in the Galaxy of Fantabulous Wonderment, and the 1213 series.

1213 and the Chzo Mythos games were both later released as special editions. These contain author's commentaries, extended endings, or even extended notes giving backstory. Croshaw allowed people to get these each time they donated over five U.S. dollars to his site, but as of July 2009 they were given out for free on his site, as he said he no longer relied on the donations as a means of support.[37]

Croshaw writes his own games and their graphics and animation using Adobe Photoshop and Microsoft Paint,[38] though he does not compose his own music.

Visual Basic (1998–2000)[edit]

Arthur Yahtzee Trilogy[edit]

A series of adventure games for Microsoft Windows 95 that were written in Visual Basic 3 and largely drawn in Microsoft Paint during Croshaw's secondary school years, inspired by his schoolmate Michael Dodson's Red Dwarf games,[39] with the first being released on 1 January 1998.[40] They star his signature character, from which his Internet alias is derived. In Friday: Death to Arthur Yahtzee, a group of mutants whom Arthur once defeated are back and out to get him. In Saturday: Arthur's Odyssey, Yahtzee has to face forces trying to mess with time, a quest that leads into Yesterday: The D-Gate where Arthur faces the villain Cathode (and helped by Anode). He reveals himself to be the one responsible for all Arthur's troubles in the previous games and is now determined to gain the power to control travel between dimensions. The game ends with Arthur destroying the entire Multiverse in his quest to stop him. These games showcase the first examples of the humour and writing style that Croshaw became known for in his AGS years.

The games were created before Croshaw had his own site and thus were hosted on the site of a friend; once that site went down, they were sent to Croshaw's Fully Ramblomatic site. A text adventure game, Arthur Yahtzee: The Curse of Hell's Cheesecake, was also created but is not considered part of the actual trilogy.[41][42]

Adventure Game Studio (2000–2007)[edit]

Rob Blanc Trilogy[edit]

The Rob Blanc trilogy is a series of adventure games for MS-DOS that follow the adventures of the fictional character Robert "Rob" Blanc, an unassuming English chip shop worker who is abducted by the High Ones, the two secret rulers of reality. He is told that he is to become the "Defender of the Universe" to provide a counterbalance to all the evil being done in the galaxy. In Rob Blanc I: Better Days of a Defender of the Universe, he is sent to an alienspaceship to find out what happened to the crew, and prove himself as a worthy defender of the universe.[43] The second game, Rob Blanc II: Planet of the Pasteurised Pestilence, features Rob returning to Earth while the High Ones construct his ship. While there, he notices a green-haired teenage male, Paul Grewald, following him, and inside an elevator, both of them find that they have been sent into outer space. Landing on an alien world, they find that the natives believe them to be the ones prophesied to cure a great plague which is enveloping the planet, and are thus forced to live up to the legend.[43] The third and final game, Rob Blanc III: The Temporal Terrorists, begins on Rob's spaceship where he and Paul, now his sidekick, are finally ready to start defending the universe. Their first mission soon comes: somebody is removing all the time from the universe, and Rob and Paul must find and assemble the parts of the Reaman Time Drive (RTD) to find out who is responsible for it. All the games follow the same point-and-click interface typical of the AGS engine they were built on, with most of the puzzles involving the finding of objects. The series' humour is inspired by The Hitchhikers Guide to the Galaxy and Red Dwarf.

The Trials of Odysseus Kent[edit]

After finishing the Arthur Yahtzee and Rob Blanc trilogies, Croshaw had stated that he was done with making adventure games. In 2002, however, Croshaw wrote and released The Trials of Odysseus Kent, inspired by the Monkey Island series. The game follows Odysseus Kent, a mysterious drifter and treasure hunter who dresses like he's from the Regency era. Kent has come to a small village community in search of a bonanza called the Lost Treasure of Randolph McBoing.[44] The game uses a traditional point-and-click interface places a higher emphasis on visual graphics rather than message boxes. The game was to be continued in a sequel entitled The Rise and Fall of Odysseus Kent, however, Croshaw lost interest and the game remains unfinished.[45]

Adventures in the Galaxy of Fantabulous Wonderment[edit]

Released in 2005, Adventures in the Galaxy of Fantabulous Wonderment features cynical science fiction humour similar to Sierra On-Line's Space Quest, but mixes adventure elements with turn-based space combat, resource trading and space exploration gameplay mechanisms reminiscent of space simulator titles like Star Control and Wing Commander: Privateer. The game is both a parody of and a tribute to science fiction games and films. For instance, a major plot point is the deployment of Redshirts (an obvious homage to Star Trek's disposable red-shirted crew members), who are used as cannon fodder when the situation planet-side is deemed too dangerous for the ship's crew. The easily replaceable Redshirts invariably die, often in gruesome and darkly comic ways. Although not a part of the series proper, the game is set in the Rob Blanc science fiction universe, after the disappearance of the "Defender of the Universe" and the chaos that followed. The game was to be continued in a sequel, Escape from the Dimension of Insidulous Cruellitude; however, Croshaw lost interest, and the game remains uncompleted.

Chzo Mythos[edit]

5 Days a Stranger, 7 Days a Skeptic, Trilby's Notes, and 6 Days a Sacrifice are the four parts of a horror series that were released in 2003, 2004, 2006, and 2007 respectively. In 5 Days a Stranger, the player controls the shady cat burglar Trilby, who stumbles across a demonic force that manifests itself as a masked killer in the tradition of Jason Voorhees or Michael Myers, while finding himself one of a group of strangers thrown together in an abandoned mansion and being picked off one by one. 7 Days a Skeptic emulates the claustrophobic horror of Alien following a spaceship crew that finds a mysterious artefact floating in space, four hundred years after the events of 5 Days a Stranger. Trilby's Notes, set in a hotel which exists in both the real world and a horrific alternate dimension in the style of Silent Hill, goes back to flesh out the origin of the cursed African idol from the other games. 6 Days a Sacrifice is the final episode of the John DeFoe tetralogy. It links all its three previous episodes and completes the story of Chzo and John DeFoe.

While the first two games use the point-and-click interface typical of adventure games, Trilby's Notes requires the player to move with the keyboard and type commands with a text parser, similar to the early Sierra On-LineKing's Quest series.

A wrapped version for Linux was released in 2010 to, later updated to use the open source version of AGS in 2015.[46][47]

1213 series[edit]

1213 is a trilogy of horror science-fiction games. The episodes tell the story of the suffering and eventual escape of an amnesiac victim of experimentation, code-named 1213, from his cell, freed by his unseen tormentor. On escaping, 1213 sees that the facility's other guinea pigs, all similarly named to himself, have also escaped and have been turned into zombies, slaughtering the employees. 1213 is notable for reproducing the traditional platformer experience using an engine originally designed to be used in the production of point-and-click adventure games. Simply animated, many elements of the game reflect the original Prince of Persia gameplay mechanics,[48] though it incorporates aspects of gunplay found in Another World and Flashback: The Quest for Identity,[49] the latter of which he has written a sixteen-chapter Let's Play of.[50]

Trilby: The Art of Theft[edit]

Set two years before 5 Days a Stranger, though unrelated to the John DeFoe storyline in the other Chzo Mythos games, Trilby: The Art of Theft is a mission-based platform game released in 2007. Like 1213, Trilby: The Art of Theft was made in AGS and features similar gameplay, though with less emphasis on combat and more on stealth. Unusual for a Croshaw game, Trilby: The Art of Theft is gameplay based rather than story based like the majority of his work. The game follows Trilby, years before any encounter with the supernatural, as a young gentleman thief whose identity is compromised after he is caught returning from a job. Trilby must loot various buildings in missions while avoiding guards, lasers and security cameras. To deal with being detected, Trilby is equipped with a utility umbrella that contains a taser to knockout aware guards, though if he is detected too many times the level ends.[51]

Game Maker (2012 – present)[edit]


Poacher was released on 5 April 2012. It is a Metroidvania style non-linear platformer starring Derek Badger, a poacher who travels underground to save a gamekeeper from hordes of demonicrabbits, with the assistance of a spirit. Their actions inadvertently break a longstanding treaty between the spirits and their enemies, the Dark Ones. Eventually, he must resolve difficulties between the two factions to prevent war from breaking out. The game was his first to be made in Game Maker, and was released to positive reception.

The Consuming Shadow[edit]

The Consuming Shadow was announced in November 2013 on Croshaw's personal website where the beta version was made available for download.[52] He updated the game continually until 26 June, when he uploaded the trailer of the final version.[53] On 28 July 2015, two editions were made available to purchase on both through Humble Bundle and the Mac App Store, with a Steam version later being green lit. The special edition of the game included the e-book releases of Croshaw's novels Mogworld and Jam.


In February 2015, Croshaw announced a new game titled Hatfall, based on his Zero Punctuation series, that he would design.[54] The game was later released in July 2015[55] and is available on IOS, Android and PC. The game is advertised as "Zero Punctuation's official hat-putting-on simulator" and reflects the series' humour and minimalist design.[56]

12 Games in 12 Months[edit]

Starting in May 2019 as part of his Dev Diary series, Croshaw pledged to prototype a different game design each month for twelve months with a video diary released every fortnight.[4]

  • May 2019: Preflight Panic – inspired by Papers, Please, the player is a flight attendant who must check and correct each passenger or else the plane explodes on take-off.
  • June 2019: BRTV – the player is an executive producer running a reality show about a battle royale scenario.
  • July 2019: Upbeat – a platform game mixed with a rhythm game where the player must move along with the beat.
  • August 2019: The Life of Erich Zann – a horror game inspired by the short story The Music of Erich Zann by H.P. Lovecraft.
  • September 2019: Hogpocalypse Sow – a shooter game where the player must use two different colored guns to fend off waves of correspondingly colored feral pigs.
  • October 2019: The Cleaner – a stealth game where the player diverts suspicion before committing an assassination, whereupon they must clean the room before time runs out.
  • November 2019: The Button That Ruins Everything – an incremental game where the player watches the story of a dog as their life unfolds and goes through random scenarios, whilst trying to keep an orange cat from pressing the titular "Button That Ruins Everything".
  • December 2019: Casey Joint – a game made to simulate fake movie hacking, where the player must work together with Trilby to pull off a series of heists through hacking objects in the environment, which is based around mashing random keys on the keyboard.
  • January 2020: Hold the Phone – a game designed to simulate the stress of being on hold for a phone call while managing other tasks.
  • February 2020: Something's in the Sea – a horror game about collecting items from the bottom of the sea while evading a giant monster dwelling under the water.
  • March 2020: The Magic Poo Machine – a game inspired by "Night Shift", which involves building a contraption that will transform the extraordinary matter excreted by a dog into various products to be shipped for profit.
  • April 2020: Bunker Bustin' – a game about an evil dictator locked in a bunker who must kill himself and his subordinates by ricocheting bullets off the bunker walls.

Starstruck Vagabond[edit]

During the first season of his Dev Diary series, Yahtzee mentioned stalled progress on a game he's been working on, which he described to be similar to Stardew Valley. Audience reaction to the footage and concept was positive, and he resumed work on the game in the second season.[57] The name "Starstruck Vagabond" was announced in episode 3.[58] The first build of the game was released for public testing after episode 12.[59]



On 20 December 2000, Yahtzee started a webcomic known as Yahtzee Takes on the World, which contained characters from his Arthur Yahtzee and Rob Blanc trilogies. The comic ended its run on 22 September 2002. In addition, he also produced several other webcomics; The Adventures of Angular Mike, Cowboy Comics!, and Chris and Trilby which is based on the characters Chris Quinn from Age of Evil and Trilby from Chzo Mythos. Yahtzee has since openly disowned his comics, attributing it to a "dark time" in his life, although they are still hosted online to read.[60]


Croshaw's website hosts two unpublished novels: Articulate Jim: A Search for Something, a pirate-themed in part work; and Fog Juice, his 2005 "National Novel Writing Month" entry. In addition, he has also written two unpublished tie-in short stories for Chzo Mythos.[61] All of his published novels have been released in audiobook format, narrated by Croshaw himself.[62]


On 23 October 2009, The Escapist announced Croshaw's first novel, Mogworld,[8] "the story of Jim, who, sixty years after dying in a magic-school mishap, is wrenched back to life by a renegade necromancer". Croshaw stated that the novel would be released on 19 August 2010[63] while the Mogworld profile on the Dark Horse Books website claims it was released on 8 September.[64] The title is a reference to the massively multiplayer online role-playing games genre name which Croshaw believes is unwieldy.

Machine of Death[edit]

On 26 October 2010, the independently published short storyanthologyMachine of Death was published, containing a short story by Croshaw.[65][12]


On 26 December 2010, Croshaw revealed that he was working on a second novel.[66] "It's about an apocalypse. WITH JAM IN IT."[67] On 25 April 2012, Croshaw announced the novel, titled Jam. It was published by Dark Horse Books and released on 23 October 2012.[68] The concept for the novel can be seen in the Zero Punctuation review of the survival horror game Dead Island where he says that people would not be able to cope if civilization ends in any other way than a zombie apocalypse. He then mentions the idea of the entire world getting covered in "carnivorous jam".[69] Croshaw has stated that Jam is tangentially related to Mogworld but is not a sequel.[70]

Will Save the Galaxy for Food[edit]

On 25 August 2016 Croshaw announced on his blog that a third novel would be released on 1 February 2017. He had previously mentioned that he was working on a third novel, a science fiction comedy, on his Let's Drown Out video series. The novel, Will Save the Galaxy for Food, is set in a universe in which the age of space exploration is cut short by the invention of teleportation technology with limitless range and focuses on a former space hero who finds himself embroiled in a dangerous conspiracy. A short excerpt from the novel was included in Croshaw's video game Hatfall, playing in the background of one of the minigames in a spoof of the Star Wars Opening Crawl.

Differently Morphous[edit]

On 7 March 2018 Croshaw announced on his blog he'd released a fourth novel called Differently Morphous. It was released as an Audible original first, with a print edition coming later in the year. The novel is about a group of individuals from the Ministry of Occultism needing to track down a magical serial killer while dealing with the public scrutiny of our modern politically correct society.[71]

Will Destroy the Galaxy for Cash[edit]

On 21 September 2019, Croshaw announced on his blog that a direct sequel to Will Save the Galaxy for Food was slated for release on on 26 September 2019.[72] Croshaw specifically stated that he was leery of sequels and serials, because he remembered as a kid only finding books 2 and 4 of certain series, but he also mentioned that this lack of availability was a non-issue in the age of digital media. He also explains that "saving [himself] the trouble of coming up with new characters was nice." The novel tells the story of an out-of-work space hero going by the name Dashford Pierce, as a set of complications once again turn his life upside down.

Triple A Studio Involvement[edit]

On 5 July 2011, Croshaw admitted on his Extra Punctuation column that at one point during its long development, he was given an offer by 3D Realms developer Brian Hook to write the script for Duke Nukem Forever. This was a response to a fan's question, following Croshaw's official review of the game, regarding a fact brought up in a 23 June episode of the TWiT Video Game Show. In the episode, Duke Nukem Forever developer Jay Brushwood claimed that Hook pushed for Croshaw's involvement in the project and that his piece stood out as being the funniest among the samples sent in by other writers. However, lead designer George Broussard rejected Croshaw's script for being, according to Brushwood, "too out there" and untrue to the Duke Nukem character; Croshaw later added in his column that it didn't match the game's "tone".[73]

According to the Extra Punctuation article, his short audition script wrote Duke Nukem as an ironic character; seeing that it was the only way to successfully present the overly-macho character to the current market. Croshaw added that he never talked about the offer up to that point due to possible "unspoken" non-disclosure action and because he didn't think the whole story was worth mentioning to the public.[74] He elaborated further when he and Gabriel Morton played Duke Nukem Forever on Let's Drown Out, calling Duke Nukem a "dinosaur" and pointing out that the character was "part of a culture that no longer existed".

During his trip to E3 2019, Yahtzee revealed that he did minor writing work on Watch Dogs: Legion.[75] He explained that he was hired early in development to "punch up the dialogue for the AI support character [Bagley]".[76]

Other projects[edit]

Podcast and YouTube projects[edit]

Since 13 April 2011, Croshaw has hosted podcasts on his personal website. The podcasts consist of unscripted banter between him and co-speaker Gabriel Morton regarding various subjects. The format is show and tell: Croshaw and Morton each bring three objects to discuss.

In February 2012, Croshaw and Gabriel Morton began producing Let's Play videos of various older video games and uploading them to Croshaw's YouTube channel yahtzee19. While playing, the two discuss current news in gaming and films. As of July 2019, more than 90 games have been played in the series.

The "Show and Tell Podcasts" have since ended with Croshaw and Morton hybridizing their Let's Play series with podcast topics. Titled Let's Drown Out, Morton and Yahtzee play a game of one's choosing (alternating with each episode) and talk about current events in the video game world. The series was done weekly and posted on Croshaw's YouTube channel until being tentatively put on hiatus in December 2014, due to Croshaw and Morton feeling the format had grown stale. Since then, Let's Drown Out has been interspersed with their earlier format of Let's Play recordings of Adventure games, as well as a newer series of retrospective gameplay commentaries on Croshaw's own, earlier games, titled The Ego Review. In the series, Croshaw and Morton discuss the games' writing and plot holes. Croshaw also talks about the feedback the games got.[77] The format has been rearranged to allow the two to, in Croshaw's words, "play whatever the fuck we like and talk about whatever the fuck we like".[78] Due to Yahtzee's move to the United States, his podcast series "Lets Drown Out" came to an end; with the final episode covering the Portal 2 Co-op campaign.

Game Damage[edit]

Game Damage was a planned game-themed television seriespilot co-starring Croshaw with Matt Burgess and Guy "Yug" Blomberg from the website Australian Gamer. The pilot was released on YouTube on 15 December 2008.[1] A website was set up to promote the series.[2] The show was supposed to feature gaming news, comedy sketches, reviews of MMORPGs and three special reports, one of which involved Croshaw in a discussion of the adventure game genre. On 3 October 2009, an updated pilot was uploaded to YouTube and the Game Damage website, showing new sketches and appearances at Supanova 2009.[3]

There was little to no published information about Game Damage afterwards. In 2011, Croshaw was asked if Game Damage was still being worked on, to which he simply replied "Nope."[79]

The Mana Bar[edit]

Main article: Mana Bar

Croshaw was one of the four founders of The Mana Bar, an Australian cocktail bar and video gaming lounge. The bar was founded in Brisbane, with a second venue opened in Melbourne in 2011. The bar intended to continue to spread around Australia and potentially internationally,[80] however, as of May 2015, all venues have closed their doors.[81]

Past works on The Escapist[edit]


A supplementary column to Zero Punctuation, released weekly on The Escapist from July 2009 to April 2017.[82]


Extra Consideration was a discussion column featuring Croshaw & other members of The Escapist that ran briefly from February to September 2011.[83]

Jim & Yahtzee's Rhymedown Spectacular[edit]

In addition to Zero Punctuation, Croshaw has also starred in a series on The Escapist titled Jim & Yahtzee's Rhymedown Spectacular alongside former Escapist personality Jim Sterling. The weekly series consisted of an original piece of video game themed poetry each from Croshaw and Sterling. Unlike his other shows, Croshaw presented himself on camera the entire time. The series aired weekly from 17 April 2013, to 28 May 2014.[84]

Uncivil War[edit]

Additionally, Croshaw and Sterling briefly starred in a competitive series titled Uncivil War, which was canceled in November 2014 after Sterling left The Escapist.[85]

Judging by the Cover[edit]

In July 2015, Croshaw started another video series for The Escapist called Judging by the Cover, where Croshaw sarcastically reviews video games and movies simply by looking at their box art or cover.[86] This series ended in October 2017.

Yahtzee's E3 2019 Adventure[edit]

For E3 2019, Yahtzee traveled to the expo on behalf of The Escapist with the Gameumentary staff to document the entire show.[87] The Gameumentary team also used their time with Croshaw to create a mini-documentary about Zero Punctuation.[88]

Personal life[edit]

Born the younger of two brothers, Croshaw attended Eastlands Primary School after which he attended Abbots Farm Middle School and finally Lawrence Sheriff School where he made his first adventure game before he dropped out of secondary school.[89][90] At the age of 20, he moved to Australia to pursue new career opportunities.[91] As of 2013, he did not often contact his brother, while his parents disapproved of his game-critic career, as they wanted him to enroll into higher education.[92][93][94] In August 2016, Yahtzee moved to San Francisco.[95] As of July 2018, he is now married to his long-time girlfriend Kess.[96] Croshaw became a father in January 2020.[97]


  1. ^ ab"Fully Ramblomatic blog entry "8/4/06: Fucking Ada"". Archived from the original on 24 December 2007. Retrieved 27 December 2007.
  2. ^ ab"Adventure-treff (interview)". Archived from the original on 15 January 2008. Retrieved 4 June 2008.
  3. ^ ab"The Escapist : Video Galleries : Zero Punctuation". Retrieved 6 November 2012.
  4. ^ abc"Yahtzee's Dev Diary: A New Series From the Creator of Zero Punctuation". 2 May 2019. Retrieved 6 July 2019.
  5. ^"Announcing Slightly Civil War, a New Humorous Video Game Debate Show". Escapist Magazine. 31 March 2020. Retrieved 20 November 2020.
  6. ^"Yahtzee Croshaw". Retrieved 20 November 2020.
  7. ^Jordan Deam (23 October 2009). "The Escapist: News: EXCLUSIVE: Dark Horse Books Announces Ben "Yahtzee" Croshaw's Debut Novel, Mogworld". The Escapist. Archived from the original on 26 October 2009. Retrieved 23 October 2009.
  8. ^ ab"Dark Horse Comics: BLOG: Yahtzee Croshaw Returns with JAM!". Dark Horse Comics. 24 April 2012. Archived from the original on 8 August 2014. Retrieved 8 September 2014.
  9. ^"Fully Ramblomatic - the blog of Yahtzee Croshaw: Will Update This Website For Food". Fully Ramblomatic - the blog of Yahtzee Croshaw. 25 August 2016. Retrieved 15 February 2021.
  10. ^"Fully Ramblomatic - the blog of Yahtzee Croshaw: Differently Morphous is the name of a book I wrote". Fully Ramblomatic - the blog of Yahtzee Croshaw. 7 March 2018. Retrieved 15 February 2021.
  11. ^"Fully Ramblomatic - the blog of Yahtzee Croshaw: Will Update This Blog For Likes". Fully Ramblomatic - the blog of Yahtzee Croshaw. 21 September 2019. Retrieved 15 February 2021.
  12. ^ ab"Fullyramblomatic-Machine of Death". 7 August 2010. Retrieved 6 November 2012.
  13. ^"Steam Search". Retrieved 15 February 2021.
  14. ^"Games | The Humble Store". Humble Bundle. Retrieved 15 February 2021.
  15. ^"Australia's First Video Game Bar". Mana Bar. Archived from the original on 26 May 2010. Retrieved 21 May 2010.
  16. ^Serrels, Mark (20 May 2015). "The Mana Bar Is Closing Its Doors". Retrieved 6 October 2015.
  17. ^"Gamespot Blog Entry: "PressSpotting: Ramblin' with Ben 'Yahtzee' Croshaw"". GameSpot. Archived from the original on 15 February 2009. Retrieved 18 July 2008.
  18. ^Lanxon, Nate (4 November 2009). "Interview: Zero Punctuation's Ben 'Yahtzee' Croshaw reveals all". CNET.
  19. ^StasseMarch 5, 2008, Terrence. "Zero Punctuation: Yahtzee cries about DMC4". Engadget.
  20. ^"Zero Punctuation Review Terrorizes EA Game Development". GameAxis Unwired. No. 55. SPH Magazines. April 2008. ISSN 0219-872X.
  21. ^Croshaw, Ben. The Orange Box review. 17 October 2007. Quote: "Absolutely sublime from start to finish ... Portal's great ..."
  22. ^Croshaw, Ben. Psychonauts review. 22 August 2007. Quote: "I obviously like the game ... It's something original ... It's genuinely funny ... It's fun!"
  23. ^Croshaw, Ben. Silent Hill 2 review. 17 August 2009. Quote: "Silent Hill 2 is not just a game I think is good ... What it does best – and better than any other game I know – is atmosphere."
  24. ^"Call of Duty 4". The Escapist. Retrieved 8 January 2019.
  25. ^"Spec Ops: The Line". The Escapist. Retrieved 8 January 2019.
  26. ^"Paper Mario: The Thousand-Year Door". The Escapist. Retrieved 8 January 2019.
  27. ^Reddit AMAA. "IAM Yahtzee Croshaw off of the Escapist's Zero Punctuation, AMAA". Retrieved 23 December 2013.
  28. ^"Zero Punctuation – Cuphead". The Escapist. 11 October 2017.
  29. ^"Yahtzee's post-Zero Punctuation Streams - YouTube". Retrieved 30 January 2021.
  30. ^"Yahtzee's Dev Diary". Escapist Magazine. Retrieved 15 February 2021.
  31. ^"Slightly Civil War". The Escapist. Retrieved 22 March 2021.
  32. ^"Slightly Something Else Archives". The Escapist. Retrieved 22 March 2021.
  33. ^"Ask the Creators - YouTube". Retrieved 30 January 2021.
  34. ^Zipped PDF scans of PC Plus November 2003 article on AGS, featuring The Trials of Odysseus Kent cited 15 November 2006
  35. ^"Reality-On-The-Norm: Games". Retrieved 6 November 2012.
  36. ^"Age of Evil". the abandoned workshops. 22 June 2006. Retrieved 17 February 2016.
  37. ^"Fully Wants Your Sex". Retrieved 7 September 2015.
  38. ^"Come and play with us. For ever. And ever. And ever". Fully Retrieved 6 November 2012.
  39. ^"". Archived from the original on 6 March 2012. Retrieved 18 February 2016.
  40. ^"Giant Bomb, Friday: Death to Arthur Yahtzee". 1 January 1998. Retrieved 6 November 2012.
  41. ^"Baf's Guide to the IF Archive, Arthur Yahtzee: The Curse of Hell's Cheesecake". 21 July 2000. Retrieved 6 November 2012.
  42. ^"Jolt Country, Arthur Yahtzee: The Curse of Hell's Cheesecake by Ben Croshaw". Retrieved 6 November 2012.
  43. ^ ab"". Archived from the original on 2 November 2006.
  44. ^"Fully – Odysseus Kent".
  45. ^yahtzee19 (25 October 2015). "The Ego Review: Abandoned AGS Projects" – via YouTube.
  46. ^The Chzo Mythos And Other Ben "Yahtzee" Croshaw Games Updated For Linux on by Hamish Wilson (20 January 2015)
  47. ^chzo on
  48. ^ review cited 25 December 2006
  49. ^Independent Gaming: 1213 Episode 1 cited 25 December 2006
  50. ^"Flashback". Retrieved 6 November 2012.
  51. ^"The Escapist : TRILBY: The Art of Theft".
  52. ^"Thy Shadow Consumed". 26 November 2013.
  53. ^"The Consuming Shadow Trailer". 26 November 2013.
  54. ^"To Catch A Hat". 28 February 2015.
  55. ^"Play Yahtzee's New Game Hatfall Now!". 7 July 2015.
  56. ^"Play Zero Punctuation's Hatfall, Now Live!". Retrieved 7 September 2015.
  57. ^"Space Game and Its Lame Name - Yahtzee's Dev Diary". Escapist Magazine. 9 June 2020. Retrieved 15 February 2021.
  58. ^"Starduck Valleybond - Yahtzee's Dev Diary". Escapist Magazine. 7 July 2020. Retrieved 15 February 2021.
  59. ^"Go with the Flow – Yahtzee's Dev Diary". Escapist Magazine. 1 December 2020. Retrieved 7 December 2020.
  60. ^"Fully – Comics".
  61. ^"Novels". Fully Ramblomatic. Retrieved 6 November 2012.
  62. ^"Audiobooks narrated by Yahtzee Croshaw |". Retrieved 1 May 2017.
  63. ^"Yahtzee Croshaw on Mogworld (again) on Youtube".
  64. ^"Mogworld :: Profile".
  65. ^"Machine of Death". Machine of Death. Retrieved 6 November 2012.
  66. ^"Fully Ramblomatic – the blog of Yahtzee Croshaw: Ho Ho Etc". 26 December 2010. Retrieved 6 November 2012.
  67. ^Half-Life. "The Escapist : Video Galleries : Zero Punctuation : Half-Life". Retrieved 6 November 2012.
  68. ^"Fully Ramblomatic – the blog of Yahtzee Croshaw: Jam Packed". 25 April 2012. Retrieved 6 November 2012.
  69. ^"Zero Punctuation: Dead Island". YouTube. Retrieved 6 November 2012.
  70. ^"Yahtzee Croshaw on Mogworld (again)".
  71. ^Half-Life (7 March 2018). "Fully Ramblomatic – the blog of Yahtzee Croshaw: Differently Morphous is the name of a book I wrote".
  72. ^"Fully Ramblomatic – the blog of Yahtzee Croshaw: Will Update This Blog For Likes". Fully Ramblomatic – the blog of Yahtzee Croshaw. 21 September 2019. Retrieved 20 December 2019.
  73. ^"TWiT Video Game Show 0.7 (60:54)".
  74. ^""Extra Punctuation: Yahtzee Could Have Written Duke Nukem Forever" (5 July 2011)". Retrieved 11 November 2011.
  75. ^"Yahtzee's E3 2019 Adventure – Day Two | Escapist Magazine". 14 June 2019 – via YouTube.
  76. ^"Watch Dogs: Legion - Zero Punctuation". Escapist Magazine. 11 November 2020. Retrieved 20 November 2020.
  77. ^Ben Croshaw (13 December 2014). "The Various Updates Update". Retrieved 8 February 2015.
  78. ^"Lets Drown Out... FTL: Faster Than Light". 15 March 2015.
  79. ^"IAM Yahtzee Croshaw off of the Escapist's Zero Punctuation, AMAA • /r/IAmA". reddit. Retrieved 7 September 2015.
  80. ^"Mana Bar to expand to Melbourne, Sydney and Internationally". Archived from the original on 16 September 2010. Retrieved 5 September 2010.
  81. ^"Mana Bar closed its doors on Sunday 24 May". 19 May 2015. Retrieved 24 May 2015.
  82. ^"Extra Punctuation | The Escapist". Retrieved 7 December 2020.
  83. ^"Extra Consideration | The Escapist". Retrieved 7 December 2020.
  84. ^"The Escapist : Video Galleries : Jim & Yahtzee's Rhymedown Spectacular". Retrieved 8 September 2014.
  85. ^"The Escapist : Video Galleries : Uncivil War". Retrieved 8 September 2014.
  86. ^"Judging by the Cover Video Gallery | The Escapist". Retrieved 7 September 2015.
  87. ^"Yahtzee & Escapist @ E3 2019 - YouTube". Retrieved 31 January 2021.
  88. ^"Yahtzee Croshaw & Zero Punctuation Documentary | Escapist Magazine".
  89. ^Reddit AMAA. "IAM Yahtzee Croshaw off of the Escapist's Zero Punctuation, AMAA". Retrieved 23 December 2013.
  90. ^Reddit AMAA. "IAM Yahtzee Croshaw off of the Escapist's Zero Punctuation, AMAA". Retrieved 23 December 2013.
  91. ^Reddit AMAA. "IAM Yahtzee Croshaw off of the Escapist's Zero Punctuation, AMAA". Retrieved 23 December 2013.
  92. ^Reddit AMAA. "IAM Yahtzee Croshaw off of the Escapist's Zero Punctuation, AMAA". Retrieved 23 December 2013.
  93. ^Reddit AMAA. "IAM Yahtzee Croshaw off of the Escapist's Zero Punctuation, AMAA". Retrieved 23 December 2013.
  94. ^Reddit AMAA. "IAM Yahtzee Croshaw off of the Escapist's Zero Punctuation, AMAA". Retrieved 23 December 2013.
  95. ^Croshaw, Yahtzee (February 2017). Will Save the Galaxy for Food. Milwaukie, OR: Dark Horse Books. p. 288. ISBN .
  96. ^"Cosmic Cast Episode 2: Gabey in the USA". PodBean.
  97. ^Escapist Magazine (1 February 2020). "Escapist Highlighted Comment". Retrieved 5 February 2020.

External links[edit]


Youtube lovecraft

The sci-fi movie that predicted 2020 is streaming for free on YouTube

At the beginning of the pandemic,Contagiontopped the streaming charts. Viewers felt compelled to watch, and in some cases repeatedly rewatch, a movie about the outbreak of a fictional pandemic during a real lockdown. Some have said watching fictionalized disaster play out can relieve our tensions about the global catastrophe.

It was too close to the bone for me, and yet at the same time, too hopeful. (The whole pandemic is done within a year in Contagion — vaccine included.) Instead, I was drawn to another film from the 2010s.

Monstersis a Lovecraftian rendering of our present state of danger.

Monsters is an alien invasion drama that slowly builds dread and horror by methodically removing every hopeful route out of the chaos. There are none of the dramatic explosions or jubilant victories you’d find in other alien invasion movies like Independence Day or Mars Attacks. It focuses on the micro:the terror of two ordinary people out of their depth, the pointless tragedy of the death of innocents, and the corruption of nature spilling across borders. Monsters is a Lovecraftian rendering of our present state of danger.

The movie starts with a shot that hints at a disastrous ending. Our two leads, a cynical journalist and the sweet daughter of a press baron, are attempting to escape from Mexico to the United States as an alien threat spreads outwards from the Infected Zone that divides the two countries. Their increasingly desperate journey pushes them straight into danger as they attempt to cross the Infected Zone and make it over the gigantic border walls erected to stop the alien invasion.

Six years before the refrain of ‘build the wall’ was taken up by Donald Trump and his MAGA supporters, director Gareth Edwards (Rogue One, Godzilla) examined the fear of “invasion” from the USA’s southern border, recasting it as a gigantic Cthulian lifeforms surge northwards.

2020 is distinct from Monsters and Mountains of Madness in one important way.

Monsters draws on a long tradition of dread-invoking sci-fi, perhaps best epitomized in H.P. Lovecraft’s short story At the Mountains of Madness. Like Monsters, it'sthe story of a journey. Where Edwards has his characters attempting a risky voyage to reach the sanctuary of home, Lovecraft sends his characters into the frozen heart of Antarctica to unwittingly unleash disaster.

Like Monsters, Lovecraft it starts by revealing the ending — something awful is waiting for us at the end of the story. Each subsequent paragraph ratchets up the tension for the reader, carefully laying out the topography of the frozen Antarctic landscape, the drilling equipment that will unleash the danger, and the pride and hubris of the crew. Terror is built not by spectacle but by inching closer to the characters’ doom.

Both Monsters and Mountains focus on the fear of nature becoming corrupted. The unleashing of ancient horror from under the ice, the infection of trees with alien DNA. The coronavirus is no different. Even now, the virus is mutating again in Europe, with mink, bred for fur, having contracted COVID-19 and then spreading the new strain back into the people of Denmark. Many were quick to suggest that the disease is the fault of humanity pushing nature too hard. The destruction of habitats, factory farming, humanity’s relentless grasping quest for more has brought this illness upon us like a curse. An op-ed in The Guardian from members of the WWF, the UN, and WHO warned that this latest coronavirus is a wake-up call to fix our relationship with the natural world or risk even more frequent zoonotic pandemics.

For now, we find ourselves trapped in a slowly unfolding disaster. Here in the UK, I am living through a second national lockdown. The British population and media seem inured to spiraling case numbers and hundreds of our people dying each day. Former footballer-turned-conspiracy theorist David Icke screams at protests that it must be a Cthulhu-esque conspiracy run by lizard people.

In America, though there is renewed hope for a science-led approach to the pandemic thanks to Biden and Harris’s election, the pandemic is peaking again in Georgia and New York. We are treading a perilously narrow path, attempting to keep the fabric of the world as we know it intact as we lurch closer and closer to disaster.

And while I am consumed with dread, 2020 is distinct from Monsters and Mountains of Madness in one important way: we don’t know the ending yet. We still have the collective strength and knowledge to make it through this disaster.

Until then, at least we have sci-fi to get us through.

You can watch Monsters on YouTube for free.

Lovecraft Country: Trailer Oficial - HBO


You will also like:


463 464 465 466 467